I think the system should have something like skills, I've heard complaints of other systems when there were no social skills...
Step One: Name the PCs
Step Two: Write up a Six Person Party
- Flusher Combat skills, assassination, etc. -Johnny
- Mage Some form of magic, usually revolving around Hell or eldritch horrors. -Squee/Shmee
- Retail Slave Able to deal with the average idiot just in off the street and not kill them. -Devi
- Walking Mental Illness Main use is scrying, only the person who they belong to, or possibly other insane people, can see them, might be able to inflict insanity upon opponents. Might make the character the person who is insane, and then the walking insanities are just the way his shtick manifests -The Doughboys
- Holy Fuck, Where'd That Machine Come From? Gadgeteer. -Zim
- don't know yet
Step Three: Write up a Three Person Party
- Flusher pulls double duty as a sneak and a combat monkey
- Retail Slave the character type with the best bet of interacting with people outside the party, face
- Holy Fuck, Where'd That Machine Come From? Probably the most versatile role, can do some combat, some scouting (so long as there's a surveilance system they can hack)
Step Four: Outline an Adventure
Step Five: Write out a campaign
Step Six: Choose a Base System
Well, I was able to outline roles that could easily be classes, but I'm really liking the idea of a "quality based" system. It allows some blurring of the roles, but that's fairly true to the source material: Nny was a Flusher and a Walking Insanity, Devi was a Retail Slave and a Walking Insanity, Squee was either a mage or just a Walking Insanity, but Shmee was quite different from the Doughboys, Sickness, Nail Bunny, etc. Dib was a HF,WTMCF that dabbled in being a mage for an episode or two, Zim, if not constrained by children's TV, would probably have been a HF,WTMCF and a Flusher.
However, based on a number of characters being/having Walking Insanities, maybe that should just be an every character thing. None of them are particularly balanced, maybe there should be a sanity track, and as a character's sanity dips, his mental illnesses start to self-substantiate...
I'm thinking about stripping Eden Studio's All Flesh system and using that, it's got skills, qualities and drawbacks, so it does what I want. Any clue of how balanced it is though?
Step Seven: Do the Math
Random Things That Occur To Me As I Write Up The Flow Chart
- There is not a single "social" character in JV's stuff. At best the main characters don't give a shit, and at worst, they are completely sociopathic. However, there are characters whose job it is to deal with the public on a daily basis.
- Would it be a particularly bad idea to include a character type whose main shtick is (usually) undetectable scrying?